Source Features

group SourceFeatures

Source and SourceFeatures.

Sourcefeatures are added to sources and manipulate the properties of the emitted candidate.

class SourceFeature : public Referenced
#include <Source.h>

Abstract base class cosmic ray source features.

Subclassed by SourceComposition, SourceDensityGrid, SourceDensityGrid1D, SourceDirection, SourceEmissionCone, SourceEmissionMap, SourceEnergy, SourceGenericComposition, SourceIsotropicEmission, SourceLambertDistributionOnSphere, SourceMultipleParticleTypes, SourceMultiplePositions, SourceParticleType, SourcePosition, SourcePowerLawSpectrum, SourcePulsarDistribution, SourceRedshift, SourceRedshift1D, SourceRedshiftEvolution, SourceSNRDistribution, SourceUniform1D, SourceUniformBox, SourceUniformCylinder, SourceUniformHollowSphere, SourceUniformRedshift, SourceUniformShell, SourceUniformSphere

class SourceInterface : public Referenced
#include <Source.h>

Abstract base class for cosmic ray sources.

Subclassed by Source, SourceList

class Source : public SourceInterface
#include <Source.h>

General cosmic ray source.

This class is a container for source features. The source prepares a new candidate by passing it to all its source features to be modified accordingly.

class SourceList : public SourceInterface
#include <Source.h>

List of cosmic ray sources of individual lumosities.

The SourceList is a source itself. It can be used if several sources are needed in one simulation.

class SourceParticleType : public SourceFeature
#include <Source.h>

Particle type at the source.

class SourceMultipleParticleTypes : public SourceFeature
#include <Source.h>

Multiple particle types with individual relative abundances.

class SourceEnergy : public SourceFeature
#include <Source.h>

Sets the initial energy to a given value.

class SourcePowerLawSpectrum : public SourceFeature
#include <Source.h>

Particle energy following a power law spectrum.

class SourceComposition : public SourceFeature
#include <Source.h>

Multiple nuclei with power law spectrum between Emin and Z * Rmax.

See Allard et al. 2006, DOI 10.1088/1475-7516/2006/09/005

class SourcePosition : public SourceFeature
#include <Source.h>

Position of a point source.

class SourceMultiplePositions : public SourceFeature
#include <Source.h>

Multiple point source positions with individual luminosities.

class SourceUniformSphere : public SourceFeature
#include <Source.h>

Uniform random source positions inside a sphere.

class SourceUniformHollowSphere : public SourceFeature
#include <Source.h>

Uniform random source positions inside of a hollow sphere wall.

class SourceUniformShell : public SourceFeature
#include <Source.h>

Uniform random source positions on a sphere.

class SourceUniformBox : public SourceFeature
#include <Source.h>

Uniform random source positions inside a box.

class SourceUniformCylinder : public SourceFeature
#include <Source.h>

Uniform random source positions inside a Cylinder.

class SourceSNRDistribution : public SourceFeature
#include <Source.h>

Source distribution that follows the Galactic SNR distribution.

The origin of the distribution is the Galactic center. The default maximum radius is set to R_max=20 kpc and the default maximum height is Z_max = 5 kpc. See G. Case and D. Bhattacharya (1996) for the details of the distribution.

class SourcePulsarDistribution : public SourceFeature
#include <Source.h>

Source distribution following the Galactic pulsar distribution.

A logarithmic spiral with four arms is used for the radial distribution. The z-distribution is a simple exponentially decaying distribution. The pulsar distribution is explained in detail in C.-A. Faucher-Giguere and V. M. Kaspi, ApJ 643 (May, 2006) 332. The radial distribution is parametrized as in Blasi and Amato, JCAP 1 (Jan., 2012) 10.

class SourceUniform1D : public SourceFeature
#include <Source.h>

1D-Positions from a uniform source distribution in an expanding universe

This source property sets random x-coordinates according to a uniform source distribution in a given comoving distance interval. This is done by drawing a light travel distance from a flat distribution and converting to a comoving distance.

class SourceDensityGrid : public SourceFeature
#include <Source.h>

Random source positions from a density grid.

class SourceDensityGrid1D : public SourceFeature
#include <Source.h>

Random source positions from a 1D density grid.

class SourceIsotropicEmission : public SourceFeature
#include <Source.h>

Isotropic emission from a source.

class SourceLambertDistributionOnSphere : public SourceFeature
#include <Source.h>

Uniform random position on a sphere with isotropic Lamberts distributed directions. This function should be used for crosschecking the arrival distribution for a Galactic propagation with an isotropic arrival distribution at the Edge of our Galaxy. Note, that for simulation speed you should rather use the backtracking technique: see e.g. http://physik.rwth-aachen.de/parsec.

class SourceDirection : public SourceFeature
#include <Source.h>

Emission in a discrete direction.

class SourceEmissionMap : public SourceFeature
#include <Source.h>

Deactivate Candidate if it has zero probability in provided EmissionMap.

class SourceEmissionCone : public SourceFeature
#include <Source.h>

Uniform random emission inside a cone.

class SourceRedshift : public SourceFeature
#include <Source.h>

Discrete redshift (time of emission)

class SourceUniformRedshift : public SourceFeature
#include <Source.h>

Random redshift (time of emission) from uniform distribution.

class SourceRedshiftEvolution : public SourceFeature
#include <Source.h>

Random redshift (time of emission) from (1+z)^m distribution.

class SourceRedshift1D : public SourceFeature
#include <Source.h>

Redshift according to the distance to 0.

This source property sets the redshift according to the distance to 0. It must be added after a position setting source property.

class SourceGenericComposition : public SourceFeature
#include <Source.h>

Multiple nuclei with energies described by an expression string.