Class ParticleSplitting
Defined in File Acceleration.h
Inheritance Relationships
Base Type
public Module
Class Documentation
-
class ParticleSplitting : public Module
Implements particle splitting, i.e. inverse thinning, to speed up the simulation.
After crossing a surface a given number of times, the particle is split to N partilces with weight 1/N. This eases performance constraints in acceleration simulations due to the power law nature of many acceleration mechanisms. Thanks to Matthew Weiss, Penn State University for the first work on this feature in 2017.
Public Functions
-
ParticleSplitting(Surface *surface, int crossingThreshold = 50, int numberSplits = 5, double minWeight = 0.01, std::string counterid = "ParticleSplittingCounter")
Constructor
- Parameters:
surface – The surface to monitor
crossingThreshold – Number of crossings after which a particle is split
numberSplits – Number of particles the candidate is split into
minWeight – Minimum weight to consider. Particles with a lower weight are not split again.
counterid – An unique string to identify the particle property used for counting. Useful if multiple splitting modules are present.
-
void process(Candidate *candidate) const
-
ParticleSplitting(Surface *surface, int crossingThreshold = 50, int numberSplits = 5, double minWeight = 0.01, std::string counterid = "ParticleSplittingCounter")